Archive for the ‘Games’ Category

Touchscreens, games, and Fitts’ Law

I’ve been thinking a lot about mobile design lately–what makes a good small-screen design, what makes a good touch-screen design, and how does that compare to devices that have  a cursor like some Blackberry models, etc.  To that end, I’ve been trying out a lot of mobile apps. One that I was playing with recently [...]