This is part of a series of notes from the Information Architecture Summit from 2013. All posts will be tagged ias13. This talk was presented by Paul Annett.
- Before:
- hundreds of government department websites make it hard to find stuff, have to know how gov works to know where to look
- 1 in 5 phone calls to help lines were for failed digital transactions; web transaction costs 1 penny, phone call costs 6 pounds
- locked into contracts, can cost 75,000 dollars to change a line of code
- starting to replace everything with single gov.uk
- created Government Digital Services (GDS) cabinet office with control of all user experience across all digital channels
- fix publishing
- fix transactions
- open API
- citizen needs information (next public holiday, do I apply for X) and services (taxes, renew passport)
- most digital services can’t be done online, working on digitizing and improving
- some services can be prioritized based on frequent use (register to vote vs apply for burial at sea)–created metrics of transactions for each department of each service, all publicly browsable
- started with 25 of the most important services that will set the bar for all the others
- most digital services can’t be done online, working on digitizing and improving
- private sector ecommerce has design patterns, but government transactions are obligated, complicated, infrequent (“grudge transactions”)
- users don’t compare to other governments, compare to google and twitter, need to measure up
- want people to prefer online to phone or face to face
- proof of concept in 2011 to start conversations
- just a taste of what could be done without bureaucracy overhead, use to convice polititions that this was the right way to go
- public, invited feedback, have continued to iterate design
- initial prototype didn’t worry about scalability, main focus was feedback
- design principles (published, want to change how government organizations think and work, explain process, evolve over time)
- start with needs (user needs, not departments or stakeholders)–if you don’t give people what they want in private sector, they go to a competitor; in public sector, competitor is the more expensive channels like phone
- analyzed search terms on old sites, used to prioritize content on new site and uncover user needs
- do less, focus efforts on what needs to be done: government should only do what only government can do–cut out things like tips on keeping bees, reduced number of pages and closed things that other non-gov sites could do better
- design with data: user testing on prototypes, analytics
- share information, e.g. with call centers, who have rich information on exactly what the problems are with digital services, create shared responsibility for keeping things running smoothly
- do the hard work to make it simple–online services are on top of complex processes and legislation–hard to simplify something when specific procedures are enshrined in law
- don’t over-simplify, people can feel sped through without being given time to think on forms that are too short and simple; people have trouble trusting government services that are too simple, “can’t possibly work that way”
- iterate! don’t treat websites like rockets, they’re services so you can refine them over time
- build for inclusion
- the people who use gov services the most are the people who are most vulnerable and hardest to reach–need to allow people to register to vote without email or computer; accessibility is not just checkboxes, needs to account for real use
- people who haven’t used a computer don’t scroll–the fold is back! don’t have to avoid scrolling, but consider it, especially on things more likely to be seen by people who haven’t used computer before
- understand context and environment (job center, home, hospital bed)
- government transactions are often related to stress and suffering, being asked to make very serious decisionts–slow people down, give them the time to make those decisions wisely, consider emotional context
- build digital services, not websites
- many services have elements that aren’t digital, design for those–some can be digital, but some won’t
- e.g. may have alternatives to signing using webcam, try to make people’s lives easier
- many services have elements that aren’t digital, design for those–some can be digital, but some won’t
- be consistent, not uniform: not every pattern works in all situations, agencies have guidance on how to design services but also freedom to experiment and work out what works best as they go along
- make things open, share with colleauges, users, etc.–why they have alpha, github, etc., allows feedback, lets people to contribute better code, enable world to build services that are bigger and better on their data
- also paying back open source community
- the public paid for it, they own it
- start with needs (user needs, not departments or stakeholders)–if you don’t give people what they want in private sector, they go to a competitor; in public sector, competitor is the more expensive channels like phone

